CAMBRIDGE GAMES FACTORY
YES! We'd love to see your game idea
Designers

 


Carl Chudyk

Carl graduated from MIT in '97 with a B.S. in Math.

Entering the real world at the height of the dotcom rush, he promptly moved to California with the rest of his generation.  As the bubble burst, he returned home and spent the next three years practicing game design during his days as a foot messenger for RS Express, a downtown courier service in Boston. 

During this time he frequently attended the MIT Strategic Games Society to play favorite games and test new ones. 

CGF Games:  Glory To Rome, Ice Pirates of Harbour Grace, Sneeze

Jeremiah Lee

Jeremiah is a gamer who loves to play games; RPGs, boardgames, a few video games, and such and a full-time father of three children under the age of 6 and is kept pretty busy ensuring that they're safe, fed, and having fun.

Fortunately he still has time to design some superb board games. 

CGF Games:  Zombie In My Pocket

Paul A. DeStefano

Paul is a Creative Director (one of the few careers open to an acting and philosophy major) and spends his days writing and making pretty pictures.

His first job was at a Chess store, where he tried in vain to get them to carry other games.  Realizing that most game design is writing and making pretty pictures, he now splits the activities between his day job and designing games.

Considering he spends most nights training in various martial arts, the fact that any of his games have anything to do with anything besides hand to hand combat is astounding.  OK, most of his designs involve hand to hand combat--watch this space!

CGF Games:  Aapep

Christopher Rama Rao

Christopher graduated from Harvard Law School.  As a Teaching Fellow for the Harvard Negotiation Project he taught business negotiation simulations ("games"). Christopher’s law school thesis was even a board game on Global Warming.

His first published game,
Pink Godzilla Dev Kit,
was rated the 5th best card game of 2006 by about.com. He and his wife Josie now live in Seattle with their toddler sons Raja and Tristan, struggling with new realms of negotiation and game theory. There is no dog.

CGF Games:  North Pole

Rob Seater

Rob has been designing and altering games since 7th grade and has but eventually realised that there wasn't any money in it and wound up in an MIT PhD program, where he lamented spending so much time on researching software safety or something. 

Fortunately Rob bumped into the Cambridge Games Factory team and discovered that inability to resist tweaking game rules to see what happens is a valuable life skill after all - Rob was rapidly co-opted onto the team and is now Director of Game Development at CGF.

CGF Games:  Hot Potato


Ed Carter

Ed graduated from Cambridge University (UK) in '92 with one of the worst Math degrees of his year after spending far, far too much time unicycling, roleplaying and playing strategic board and card games. 

He then spent two years learning how much he didn't know about marketing when he self-published his first game (Kersplatt! an early version of Splat!) before finally getting a real job working for Staples as part of their UK startup. 

Since then Ed has also worked for Staples in the US, Canada, Germany and Belgium, including launching four new business models in the past five years.

CGF Games : Splat!

Your Name Goes Here

YES! We'd love to see your game idea. 

The kinds of games we're looking for are:

  • Stand alone, non-collectible card or board games (expandable is fine)
  • Simple components (e.g. chips, dice, pawns)--nothing electronic, no custom molding
  • Not dependent upon licencing (e.g. specific book or TV character)

Right now we're focused on "Euro" games, but would certainly consider simple war games that could be marketed to a main stream audience.

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