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Carl Chudyk

Carl.chudyk@cambridgegames.com

 

Carl graduated from MIT in '97 with a B.S. in Math.

 

Entering the real world at the height of the dotcom rush, he promptly moved to California with the rest of his generation. 

 

As the bubble burst, he returned home and spent the next three years practicing game design during his days as a foot messenger for RS Express, a downtown courier service in Boston. 

 

During this time he frequently attended the MIT Strategic Games Society to play favorite games and test new ones. 

 

CGF Games : Glory To Rome, Ice Pirates of Harbour Grace, Sneeze

 

Ed Carter

Ed.carter@cambridgegames.com

 

Ed graduated from Cambridge University (UK) in '92 with one of the worst Math degrees of his year after spending far, far too much time unicycling, roleplaying and playing strategic board and card games. 

 

He then spent two years learning how much he didn't know about marketing when he self-published his first game (Kersplatt! an early version of Splat!) before finally getting a real job working for Staples as part of their UK startup. 

 

Since then Ed has also worked for Staples in the US, Canada, Germany and Belgium, including launching four new business models in the past five years.

 

CGF Games : Splat!

 

Erek Slater

Erek.slater@cambridgegames.com

 

Erek was a core member of our team through-out our 2005 development cycle and gave huge input into both our business plan and the design of our first games. Much to our regret he recently left the area and no longer actively participates on the Cambridge Games Factory team.

 

Your Name Goes Here

Ideas@cambridgegames.com

 

YES! We're interested in seeing your game ideas.  We're a very young company and we're not fully ramped up yet, but as we get established we'll be looking to publish games from 6 to 10 brand new designers per year. 

 

The kinds of games we're looking for are:

  • Stand alone, non-collectible card or board games (expandable is fine)
  • Simple components (e.g. chips, dice, pawns)--nothing electronic, no custom molding
  • Not dependent upon licencing (e.g. specific book or TV character)

 

Right now we're focused on "Euro" games, but would certainly consider simple war games that could be marketed to a main stream audience.

 

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